Tuesday, March 1, 2011

Expect miracles come in the world - Master the skills of experience 03

 The recommendations of the skills in the Korean dress
experienced more than 1 month's attack Master the basic skills of a full, but also have experience of small, and let us talk about the skills of our method of attack it!
Skills 1 ;: Master are born, not much to do that, a sufficient. (Fire Department)
Skills 2 : Master born will not do that, a sufficient. (River)
skills 3 : Master are born, this skill is secondary in this method, but also our most commonly used method of attack, the Master Class 1 key right MP ah.
skills 4 : Start Magic 0.5 seconds, 4 seconds recovery, magic MP consumption level range of 15,1 29, magic power of 44, are pre-magic, low power, it is recommended not to learn. (Fire Department)
skills 5 : Start Magic 0.5 seconds, 10 seconds recovery, magic 14 range, with consumption of frozen effect Class 1 22 MP, 136 magic power. because there were frozen enemies, but the magic is not real quick with the speed of the proposed Science 1. (water)
skills 6 : No magic start-up time, recovery magic for 4 seconds to move from the .1 level 20, MP consumption 26. The magic attack method is used to escape the compulsory ... .. With the progression of skills to improve and move farther. pre-proposal 1.
skills 7 Level 1 68 MP consumption, improve attack power 5. This is the magic to enhance the physical attack power, plus 5 points per level, greatly welcomed by the soldiers, the proposed one or more of school. After all, SUN are team games. < br> Skills 8 : Start Magic 0.5 seconds, 10 seconds recovery, magic MP consumption range of 14.1 40, the magic power of 90, 3 second knockdown effect with sustained damage. This magic power is not very high, but with effect is still very useful, the proposed one. (fire department)
skills 9 : Start Magic 1 second, 10 seconds recovery. magic MP consumption range of 14.2 38. magic power of 102, on the target and around the attack, with reduced movement results. The magic spell slow. by moving the effect is not obvious, I do not care to learn the a> skills of 10 < wound surgery>: Start Magic 0.5 seconds, 13.5 seconds recovery. magic MP consumption range of 11.1 32, 10, damage sustained magic 2.5 seconds, with fixed and damage effects. The magic is mainly the object wrapped, and give some small damage. proposed one. (in line)
skills 11 : boot magic 1.5 seconds, 12 seconds recovery, magic MP consumption range of 16.3 85, the magic power of 170,5 seconds sustained damage 16. (I fire dragon 3 can not read the front of the MP consumption and power .. now regrets learn more) early this magic to attack the main group of magic, but there is more good to see the magic in the latter part of the case suggested one. (Fire Department) < br> Skills 12 : Start Magic 2 seconds. resumption of 9 seconds, their MP consumption around the .2 level 85, 220 magic power, can be pushed around their own strange. The magic is the magic of body can be pushed around the strange, the power is good, easy out crit. shortcoming is the slow start magic. proposed study 1. (water)
skills 13 : Start Magic 0.5 seconds, restore 4 seconds, the magic MP consumption range of 14.2, 28, 164 magic power. The magic is the main magic late monomer, the performance advantage for the restoration of fast start up faster. PVP one of the main skills, the proposed school is full. (winds)
Skills 14 : Start Magic 0.5 seconds. recovery 60 seconds, range 13, magic, magic the effective time of 3 minutes .1 MP consumption level of 74, 14 points to help enhance the strength of the surrounding teammates. The magic of the original study of the auxiliary system Magic more to the offensive line after the beta study, 3 minutes, increasing strength, personal opinion not very practical. recommended not to learn.
skills 15 : Start Magic 0.5 seconds, 10 seconds recovery, magic range of 14.1 MP consumption level 29, magic power of 208, with Paralysis. The magic is the late master of magic, the feeling palsy is quite large, the power can make do, it is recommended to learn more or learn at least a few levels. (winds)
skills 16 : Start Magic 0.5 seconds to restore 5 seconds, the magic MP consumption range of 14.3 35, the magic power of 303,5 seconds for 20 damage. The magic is magic in the single one of the highest power for later One of the main magic. Although 0.5 second startup time to write but feel like it with 1 second time out, yet, it also does not care about the high power it! proposed school is full. (land lines)
skills 17 : Start Magic 0.5 seconds, 12 seconds recovery, their MP consumption of around 45 .1 level, the magic power of 131,5 seconds sustained damage 25. The magic around the groups for their own magic, quick startup time, there are some injuries, and easy the explosion hit. PVP, groups are available to attack the strange, the proposed 1. (winds)
skills 18 : Start Magic 0.5 seconds, 15 seconds recovery, magic MP consumption range of 14.1 49. Magic Power 232. The magic is one of the late group attack magic, magic starts advantage of fast, easy to blow out the explosion, the power of good. drawback is that all groups of magic against magic attack range of the smallest. suggest that you first learn 1 point post-school full. (winds)
skills 18 : Start Magic 0.5 seconds, 16 seconds recovery. magic MP consumption range of 14.2 54, 250 magic power, with results within 10 seconds by 3.0% target defense , HP reduced 55 (with the skill level to enhance and upgrade). The magic is the main magic attack one of the late group, personal feeling for the group attack magic attack method most used one move, and the advantages for the MP consumption, fast boot magic, high magic power. magic combat range. recommended full level. (in line)
skills 19 : Start Magic 0.5 seconds, 15 seconds recovery.'s own consumption of around 126 MP Class 1, the magic power of 256, and an additional 50 damage. This magic can be called enhanced version of the water wall, The advantages of faster startup time, against their own around a wide range of magic power is not bad. drawback to consume too much MP. recommend that you learn one, the latter continue to learn. (land line)
skills 20 : Start Magic 4 seconds, 20 seconds recovery. magic MP consumption range of 14.1 129, 420 magic power. The magic is the method of attack damage of all magic in one of the highest magic against a wide range. drawback start-up time is too long for the Magic, MP consume too much. Another non-start this magic incantation magic shows, so the suspense is not clear why the Magic. According to friends looking for the wind from the Han Guoguan Network Magic. recommended to learn one, learning more practical over the front of this skill over after school.
skills 21 : Start Magic 2 seconds, 30 seconds recovery, magic MP consumption range of 15.1 111, the magic power of 303, with target attack speed reduction of 6%, movement speed reduced by 6%, have a chance down. The magic power can, with good effect against the surface is also wide. drawback to launch the magic a little slow, consumes more MP. suggest that you first learn a, study Man in front of more practical skills after the school over this. (in line)
other passive skills. the fire to strengthen and reinforce the water is not recommended to learn, as early as fire and water magic is magic, magic power is not great. We should points before leaving the surge, to strengthen and MP / SP recovery skill. wind, to magic is magic for the late Lord, MP / SP recovery I do not have to say more.
method of attack being the only all of these skills Rights (WEBZEN not rule out the possibility to add new skills.) additional points of attack methods should be selected early, no need to learn some skills can not learn as early a few, because of the fundamental points early enough. late specialization also requires skills The. Another note under the above range of skills is the magic of magic you can use the distance, not the goal of combat range. There are some magic because I have learned a few levels ... can not read the data front, the only available now stage, please forgive me ~ ~ but not a big difference. ~ There are two natural magic spells and two auxiliary photo of the ... action m not any good drops ..
now that the issue of equipment, As those ornate pre-attack method is not very consider the equipment, but the basic equipment is needed. because the equipment is not brought only defense and Mofang, along with the properties as well equipped and strengthened by the elements. For example, we may be bordered with jewels some clothes to the wind stones, to achieve improve our purpose to wind magic damage. pre-attack were obtained from our money, keep together the main equipment is, Why did we choose this Occupational it (burn it together and equipment). What we need is the last column needs a store of wisdom and attack skills and equipment (why intellectual skills than the auxiliary method wisdom of the requirements of the equipment is higher then ~ ~> other equipment on the purple name is what we call epic, we can choose to buy property, personal property of the epic feel free to defense and Mofang high, no effect, not as the property of their equipment together.
equipped with a practical place to another performance in PVP, there are better equipped Indeed at a layer of PVP, but also no pre-PVP, up to and friends to try. Anyway, plenty of opportunities for post-PVP, prior to the first tolerance of it, the end is equipped with the skills 啦!!! career at this stage before, only with a bow Law is the bane of attack (bow and there are bills to deal with the Master's suction distance and magic ... as our range of attack ..) as long as the use of instant another career move (keeping distance), Zhang Xinlei (Paralysis), wound surgery (fixed), fire rain (down), the nebula shocks (bombs away) these skills and Tornado ball, poisonous vines, rock storm, can win over with, because these skills are instant cast, of which only speed will slow down toxic vine. here that the PVP exclude non-nude outfit pure attack is not very good law and a number of operations of the Master.

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